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Who we are.

Award-winning game studio building across Meta Horizon Worlds, Roblox, Unity, and Fortnite. Small team, multiple first-place wins, zero fluff.

Started small.
Won big.

Stick Drift Interactive started with a small group who wanted to make games, not for one platform, but for all of them. Within our first year, we took first-place prizes on Meta Horizon Worlds with both Haunter, Gatherer and GUNSHIP: Quackdown.

We focus on original projects across Roblox, Meta Horizon Worlds, Unity, and Fortnite, but take on consulting work when the project is right. If it ships, we've touched every layer of it.

Team collaboration
0 Founded
0 Games Shipped
0 Awards Won
0 Platforms

The people behind it

Andrew Valle-Mounce

Andrew Valle-Mounce

Creative Director

Every game starts with a feeling you want the player to have. Everything else is in service of that.

Todd Roberts

Todd Roberts

Software Engineer

Clean code ships faster than clever code. I'd rather refactor twice than debug once at 2 AM.

Melanie Johnston

Melanie Johnston

Marketing & PR

I handle our brand and outreach, but I also build the environments our players explore. Best of both worlds.

What drives us

Play It Yourself

If nobody on the team would play it on their own time, it doesn't ship. That's the bar.

Polish or Don't Bother

One tight game beats three half-baked ones. We scope ruthlessly so everything we release is finished.

Small by Choice

Small team, no bloat. We stay lean so every decision is intentional and every team member owns what they ship.

Platform-Agnostic

Unity today, Unreal tomorrow, Roblox Studio next week. We pick the right tool for the project, not the one we're comfortable with.

How we got here

2024
Studio Founded

A shared vision and a drive to ship games across every platform we could get our hands on.

2025
First Meta Horizon Worlds Wins

Haunter, Gatherer and GUNSHIP: Quackdown both take first place. Duck Duck Doom picks up a prize too.

2025
Expanding Platforms

Publishing across Roblox, Unity, and Fortnite. Tee KO enters development.

Ready to build something?

Tell us what you're making. If it's a fit, we'll move fast.